As a result, it's likely the prevalence of the pages was not due to actually being related to Slender Man's power in any way, but being a convenient tool to keep the player moving that had already proven effective in the original works: Slender: The 8 Pages. To make up for this, the pages set an atmosphere for the player, ultimately allowing the player to understand the danger of Slender Man without him ever having to utter a single word.Īdditionally many Slender Man based games require collecting 8 objects that are typically pages, sometimes more. Since Kate is taken over as a proxy in Slender: The Arrival, which also shows both Kate and Lauren surviving multiple encounters with Slender Man during the game even in situations without pages, it's very likely the pages are entirely unrelated to stopping Slender Man and are merely present to give the player a goal beyond wandering aimlessly through a forest with no way to "win the game".Īdditionally, due to Slender Man being primarily silent, it makes it nearly impossible to deliver dialogue and do any form of narrative when the main antagonist of the story is incapable of talking. Despite this, however, the actual power of the pages is highly debatable. In Slender: The Eight Pages, should the player fail to collect all of the pages, they will be killed by Slender Man, prematurely ending their adventure, and granting the player a game over. One of the biggest misunderstandings of the pages comes from their interpretation in Slender: The Eight Pages. They are often found on the sides of walls or buildings, though they can also appear on vehicles, trees, inside cabins, or even on gravestones and log piles. The way to tell when the player is close to a sign is when they hear ghostly whispering, and the whispering becomes louder the closer the player is to one. When the player finds the last sign, it will show words of disappointment, such as "Why won't you just die?" and "You really made it?". Also, the letter O is often replaced by The Operator Symbol. They seem to have more threatening sentences than Slender's pages, such as "You are the sacrifice" and "No one leaves alive". In Slender Rising 1 and 2, the signs are drawn on old brown paper on wood, and often appear to be written in blood. In it's sequel, after the seventh sign is collected, the player must get to the portal whilst still avoiding the Slender Man. In Slender Rising 1, the player will escape straight away when the seventh sign is collected. There are seven signs scattered throughout the map, and the player can actually escape when all are collected. Pages reappear in Slender Rising and Slender Rising 2 and are referred to as signs, unlike Slender. The pages do not indicate having any special powers whatsoever, however due to fan correlation of Kate surviving and the pages being collected, some have assumed they have magical power. The pages appear to be written on lined paper, and have crude drawings warning the player, begging for help, and begging Slender Man to go away. Also, as of an update, when the Slender Man seemingly takes the player, the player then wakes up seemingly alive in the day (night if playing daytime mode) and can walk around a few seconds until the credits start. Their intent in the game is unconfirmed, though it's quite near obvious that the Slender Man doesn't want the player to find them all, as he becomes even more relentless as more are collected. When all of them are collected, the player can continue to escape, but the Slender Man will seemingly take them. If the player takes too long (5 minutes) to collect a page, the Slender Man will automatically spawn/become more aggressive. As the title suggests, there are eight pages scattered in locations throughout the map. (And by forced to, I mean he's standing RIGHT in your way.The page's first and most significant appearance was in Slender: The Eight Pages. Stay on the route, never stray away, unless forced to. You miss the page, you're done for.Ĩ) Don't take detours. He tracks you faster with the light off.ħ) Saw a page, and missed it? You: Oh, I'll just go back! Me: NEVER turn around. This saves battery, and shouldn't be scary, because he's not after you until you hear the booms.ģ) Don't use sprint until you have at least four pages.Ĥ) Sprint VERY MUCH when you have 6 pages, but don't sprint all the time.ĥ) Sprint as much as possible when you have 7 pages.Ħ) Don't turn your flashlight off after you turn it on. You should arrive at the side entrance of the building.Ģ) Keep your flashlight off until you see the first page. XDġ) Walk straight forward when you start. Sorry, I'm not going to draw all of them. (Beautiful, yes? ) All of the green represents trees. This is the route I take when playing Slender.
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